Verify your Truffle compiled and deployed contract on Etherscan

When asking users to thrust your smart contract code it may be important to share the code of the contract with them. Linking to the project source code from Github may not be enough as there is no guarantee that the code you show is the same as the code that runs your smart contract. You can see a list of verified smart contracts on

First of all, once you published you smart contract to the main net or any test network you need to find it on Etherscan by using the search field.

Once on your smart contract page, navigate to the Contract code  tab and click on Verify and publish .

As the truffle framework optimize your contract, you’ll need to verify your contract source code in the new interface by clicking new Beta Source Code Contract Verifier .

You will then need to enter the name of your contract. The name must exactly match the one in your source code.

Then select the version of your Solidity compiler. If you are not sure about which version you are running, you can get it by typing solc --version  in your terminal.

You then need to paste the code of your contract in the code text box. At this point, if you have any import  you will need to manually remove them and copy and paste the content of the file instead of the import  statement. If you want to go faster, you may check Blockcat solidity-flattener, a tool that will automatically concatenate the files for you.

If you deployed a contract which contained constructor arguments, you’ll need to add them in the following input box. Constructor arguments are expected to be ABI-encoded. More information on ABI-encoding can be found on the page, but remember that the constructor arguments are written right to left.

In the additional parameters section, you should check the number of times the optimizer is runt. For contracts compiled with Truffle, the correct default value for runs is 0.


Getting data from the internet with Oraclize

Smart contracts can interact with data living in the blockchain but it is impossible to get informations from the web. Using Oraclize, we’ll see how your smart contracts can get data from outside the blockchain and execute any API call. Some use cases can be:

  • As seen in our article about the lottery, it’s hard to generating completely random data on the blockchain can be a problem, you could use Oraclize to get a random number from outside the blockchain.
  • In crowd sales, it could be interesting to know the current $ price of Ethereum or other tokens.
  • In a betting case, it could be interesting to get the result of a sport event from an external website.

First of all, you need to understand that reading data from the internet and manipulating money depending on the result requires to thrust an external source. Always keep in mind that you should have a way to pause and retrieve the funds in the smart contract in case of problems or change to the API you are reading from.

To try and test how Oraclize works, we’ll use the Remix interface they provide here. This interface let’s you discover some samples and test your own code for free on a simulated blockchain. The service is not free and require you to send funds to make queries, the costs inside described on their documentation.

The service works in 3 steps:

  1. You send a query to the Oraclize smart contract.
  2. Oraclize receive your query and make the corresponding request.
  3. Once they receive the data, they call a callback function of your smart contract where you’ll be able to access the requested data.


For this example we will write a simple smart contract that will fetch the current price of Ethereum in US dollars from the public API.

First of all, you need inherit form the usingOraclize  contract. If you don’t know about inheritance you should read our article. To import it’s source you can read and copy the content of the file on Github. Or import it directly from the repository putting the import at the beginning of your code file:

Once you imported the Oraclize API smart contract, you need to inherit from the usingOraclize .

This contract won’t do much, we now need to add the code to retrieve the price. using Oraclize is done in two step. The first is to inform the Oraclize about what we want by calling the oraclize_query  function. Once called with the parameters describing our query, the Oraclize smart contract will transfer the result to us by calling a function named __callback  we need to implement in our code.

We’ll first write our update function that will tell Oraclize about what we want. In our case:

You can note our update function has the payable  modifier as we should accept Ethereum to be sent as the oraclize_query  function require to send funds to the contract. Also note that first query made by a contract is free, so you can include call the update  function from your smart contract constructor without sending funds.

The query is specifying to retrieve a JSON content and directly retrieve one property of the object: the USD price.

The oraclize_query  accept two string parameters, the first string define the type of request and today we’ll use an URL  but you can also query the result of a WolframAlpha  formula or a IPFS  multi hash. It is also possible to add a third parameter in order to make the query delayed.

We now have to write our callback to receive the price:

The callback must be named __callback , the first parameter is the id of the request that can be saved when you make the request so you could handle different requests in the same callback. The second parameter is the result of your request. We use the parseInt  function that is inherited from the API file.

Here is our final smart contract:

From the Remix interface you first need to press the Compile  button to compile the contract to bytecode:

Then hit Create  button to publish your smart contract to the blockchain:


Once the contract is published, you will see the Log event appear:

If you click on the getPrice  button, you’ll see the price value appear in cents:


Deploying our first contracts with Embark Framework

Since we installed Embark Framework and made a quick tour of it, we’ll now use it to create our first DApp: Decentralized Application. Our DApp will have two parts:

  • Smart contract – It will live on the blockchain  and handle the logic of our application. Coded with Solidity.
  • User interface – Will let normal users interact with the contract and is built with standard web technologies: HTML, CSS, Javascript.

Our DApp will be a decentralized micro blogging platform  (read Twitter clone). The functionalities will be:

  • A user can register
  • A user can post a message
  • List all the accounts
  • List all the messages of a user

Our application will be called MDB which stands for Micro Decentralized Blog. For this we will write two smart contracts, the first one is the actual application that will store all the accounts and let the user register: MDBService. The second part will be the user account containing all the tweets of the user: MDBAccount. When a user register using the application contract, it will actually create an account and store it’s address similar to what we did in our article about factories.

In this tutorial we will only write the smart contract part, we’ll cover the user interface and other topics such as writing tests in next tutorials.

First, we will use Embark Framework to create our code base. In your favorite terminal type:

Embark created the folders for our application, you can load the folder in your favorite IDE and we’ll create our first Smart contract: the user account. We will call it MDBAccount.sol and place it in the folder app/contracts .


We will use the struct  keyword to define a new type, a Post. A Post will store the message that was posted and the timestamp the user posted the message.

If you already followed the basic tutorials, the code is pretty straightforward:

We will try and deploy this first contract. In a terminal we will start our testing blockchain:

embark simulator

and then in an other terminal window:

embark run

We can see our contract was deployed.

So let’s try to see if our contract works, we’ll access the contract from the console using:  MDBAccount.getNumberPosts().toNumber()  and  MDBAccount.getOwnerAddress .

As you can see, we have a serious problem, the owner address is set as 0x00 which is definitely not ours. So due to the modifier we won’t be able to interact with our contract. We need to tell Embark to supply our address as the first argument of the constructor.

For this, we’ll go in the config/contracts.json  file and past the address of our contract. To know it, just type: web3.eth.accounts[0]  in the Embark console. Mine is: 0x4d89d68b3325e620339fbd3c5ad7c4a8c22cd7dd . So let’s add it on the contracts configuration file:

If you save the file, you’ll see that the Embark console will deploy the contract again automatically, we can now play with our contract:


You can try yourself using the following calls:

  • MDBAccount.getNumberPosts().toNumber()
  •"Hello World")
  • MDBAccount.getPost(0)[0]  //Getting the message of the post
  • MDBAccount.getPost(0)[1].toNumber()  //Getting the timestamp

It was nice to play around with our simple contract, we will now make the MDBService  in a new app/contracts/MDBService.sol  file which will be in charge of managing the accounts.  As our MDBService contract will use the MDBAccount contract we need to import it. The import keyword just copy the content of a file.

The whole code for registering our new accounts and retrieving them:

As the accounts contract will be created by our MDBService contract, we need to specify to Embark that we don’t want it to be deployed in the file config/contracts.json .

Now your contract should appear as not deployed in the list:

We can quickly test our contract by calling register and get the address of our account with the console.

This is everything for the smart contract part of our brand new DApp. We voluntary didn’t test much interacting with the service and sending data to our post through it because in the next tutorial we will cover good practice for testing your smart contracts with Embark Framework.


Getting started with Embark Framework

In the previous articles we saw all the basics of Ethereum smart contracts development with Solidity. We used Ethereum Wallet and it was great! We were able to have a simple and easy to setup small dev environment. As you figured out it was nice for getting started but what if we want to go deeper? We want to write bigger applications, be able to use multiple source files. Write tests, debug, use a versioning system, deploy multiple contracts at once ect…

To go deeper we’ll use the Embark Framework. Embark Framework is easy to get started with and has a lot of features:

Blockchain (Ethereum)

  • Automatically deploy contracts and make them available in your JS code. Embark watches for changes, and if you update a contract, Embark will automatically redeploy the contracts (if needed) and the dapp.
  • Contracts are available in JS with Promises.
  • Do Test Driven Development with Contracts using Javascript.
  • Keep track of deployed contracts; deploy only when truly needed.
  • Manage different chains (e.g testnet, private net, livenet)
  • Easily manage complex systems of interdependent contracts.

Decentralized Storage (IPFS)

  • Easily Store & Retrieve Data on the DApp through EmbarkJS. Including uploading and retrieving files.
  • Deploy the full application to IPFS or Swarm.

Decentralized Communication (Whisper, Orbit)

  • Easily send/receive messages through channels in P2P through Whisper or Orbit.

Web Technologies

  • Integrate with any web technology including React, Foundation, etc..
  • Use any build pipeline or tool you wish, including grunt, gulp and webpack.


Installing Embark framework

You can get started on any platform, here are the tools you need:

Once you got this installed, we’ll use NPM to install the embark framework.

Embark framework Hello World

The Embark framework contains a basic demo we can deploy to understand how it works.  To deploy it type in your terminal the following command, it will create a new folder called embark_demo  containing the source code of the demo.

To lunch the demo we’ll need to lunch the simulator. The simulator has two advantages, it will create a blockchain on your computer so your computer will be able to mine when needed to deploy contracts and do other transactions and you don’t have to download all the Ethereum blockchain which will save you space!

Let it run on a terminal window and in a new terminal window you’ll start the Embark demo application with:

On your terminal, the embark dashboard will take life, it should look like this:

Here are the elements:

  1. The list of your deployed contracts and there addresses, in the Embark demonstration sample, there is only one contract: Simple Storage  that have a simple mission: storing one value and make this value readable from outside.
  2. The services that are currently running. We’ll explain the server running on port 8000 in a minute.
  3. The logs of what happened
  4. A console that let’s you interact with your contracts.

So let’s first check the code of the contract that lives in the app/contracts  folder of the demo:

In the app folder, you will also notice the css , images  and js  folders. They contains the sources for building web applications that will interact with the blockchain. Let’s now check what the Embark demo web app does. You’ll need to visit  http://localhost:8000/ with your favorite browser.

Note that if you have some apps already using the port 8000, you can change the port used by Embark in the folder config/webserver.json .

So you can see we have a simple interface to interact with our contract, we can set the value stored in the contract, get it and see  the calls that were made to interact with it.

The contract calls that were made can also be used in the console we saw in the Embark dashboard.

This was our walk around the Embark framework, in the next lessons we’ll create our own application using the Embark framework.

In the next tutorial we will start developing our first application with Embark Framework and deploy our first contracts.


Inheritance in Solidity

We already explored a lot of subjects and while writing our contracts we found out that we were often using the same patterns: for example the fact that a contract has a owner which is set in the constructor and then make a modifier to only let the owner use some functions. What if we make a base contract that implement those functionality and reuse it in our future contracts? You guess it, we’ll use inheritance.

In Solidity, inheritance is pretty similar to classic oriented object programming languages. You’ll first write your base contract and tell that your new contract will inherit from the base one.

You also have to know that Solidity supports multiple inheritance by copying code including polymorphism. All function calls are virtual, which means that the most derived function is called, except when the contract name is explicitly given. When a contract inherits from multiple contracts, only a single contract is created on the blockchain, and the code from all the base contracts is copied into the created contract.

Let’s write our base contract: it will let us add easily ownership to our contracts. We’ll name it Ownable . The people at at OpenZeppelin wrote a lot of reusable code you can use in your smart contracts. The snippets are available through their tool or their Github repository.

Here is the code:

Another pattern we often write is the ability to destroy our contract and transfer the funds that were stored in the contract to the owner or to another address. What is important is that we don’t want to anyone to be able to destroy our contract, so our Destructible should inherit from Ownable . The inheritance is done with the is  keyword after the name of your smart contract.

You have to note that is Solidity, by default functions or are accessible from derived class. As in other programing language you can specify what should be accessible from the outside or from the derived contract. Functions can be specified as being external , public , internal  or private , where the default is public .

  • external : External functions are part of the contract interface, which means they can be called from other contracts and via transactions. An external  function f cannot be called internally (i.e. f() does not work, but this.f() works). External functions are sometimes more efficient when they receive large arrays of data.
  • public : Public functions are part of the contract interface and can be either called internally or via messages. For public state variables, an automatic getter function (see below) is generated.
  • internal : Those functions and state variables can only be accessed internally (i.e. from within the current contract or contracts deriving from it), without using this.
  • private : Private functions and state variables are only visible for the contract they are defined in and not in derived contracts.

Here is our second contract.

Now using those two base contracts, we’ll write a simple BankAccount contract where people can send money and the owner can withdraw it.

Note that we need to inherit from both contracts. The order of inheritance is important.  A simple rule to know the order is to specify the base classes in the order from “most base-like” to “most derived”.

 Here is the whole code we’ll deploy:

We can now deploy our bank account contract.

After being deployed we can see that we see our bank account functions but also the inherited one.

Manage several contracts with factories

We wrote a small contract for counting as a Hello World. What if we could create a contract that lets users create their own counters?

Let’s create our contract CounterFactory  that will manage all the other Counters . It will contain a mapping that will associate an owner to the address of his counter contract.

When a user want to use our counter system to have his own cool counter he will need request the creation of his counter.

Note that we pass to the constructor the address of it’s owner so we’ll transfer the ownership of the caller. In the constructor of the new contract, the msg.sender  will refer to the address of our contract factory. This is a really important point to understand as using a contract to interact with other contracts is a common practice. You should therefore take care of who is the sender in complex cases.

Now the increment function, we’ll first check if the user already registered a contract and call the increment function from the contract.  As the mapping store the address of the contract, we need to cast the address to the Counter contract type. Storing the address of the contract and not a direct reference to a contract permit us to check if the contract was initialized or not by checking it with a null address: 0 or 0x0..

Finally to read the value of the counter we’ll take the address of the user as parameter to fetch the value of the counter.

In this example, we keep it simple but you could imagine few scenarios, for example require to send Ether to the createCounter()  function so the initial creator of the contract could get some earning for his hard work. We could also had the ability to the original creator to delete a counter, or to associate a contract to a string or a number.

The Counter contract was slightly edited to fit the new address passed as parameter.

Here is the complete code:


Note that if called to many times, our counter could possibly victim of an overflow. You should use the SafeMath library as much as possible to protect from this possible case.

To deploy our contract, you will need to provide both the code of the CounterFactory  and the Counter . When deploying you’ll need to select CounterFactory .

After executing the createCounter()  function from one of your accounts and calling the increment()  function in the reading part of the contract interface you’ll need to put the address of your account to read the value of your counter. You can now have one counter per account.

In the next tutorial we’ll see how we can use inheritance to keep clean code and reuse existing and tested bricks.

Better readability with modifiers

Modifiers are functions you can apply to other functions. They are really useful to make sure some prerequisite are met before calling a function. Let’s take a simple example. In the contracts we already wrote we often have to check if the caller of a function if the owner of the contract:

Imagine if our contract have multiple functions that can only be called by the owner, wouldn’t be nice to refactor this if (owner == msg.sender)  part? This is where modifiers will help us. Let’s right our first modifier:

Our modifier looks like a function. The require()  function evaluate a condition and will throw an exception if the condition is not met which will stop the execution of our smart contract. The _  keyword tells the compiler to replace _  by the body of the function.

As same as a function, a modifier can accept parameters. Let’s say we could have multiple users and want to check the ownership.

As you can see our modifier is more generic and let us do more.

You could also write the most generic modifier that only runs if any condition is true:

Multiple modifiers are applied to a function by specifying them in a whitespace-separated list and are evaluated in the order presented.

In the next tutorial, we’ll learn how we can use one contract to create and interact with other contracts.

Handling users with mapping: a simple lottery example

In the previous tutorials we learnt the basics of smart contracts programming. It is now time to use this to build a real life example: a lottery.

The purpose of our lottery will be that multiple users (participants) will be able to send money to participate in a lottery. The more money the user will send, the higher chance he will have to win all the funds. When the owner of the lottery will decide to close the lottery, a winner will be chose and the total bets will be transferred to the winner.

To store each players bet, we’ll see a new data types which are mapping . A mapping  bind a key to a value. To declare you have to both specify the type of the key and the value. For example here we will store the money that belongs to an address:

Unfortunately there is no way to iterate the values of a mapping  if the indexes are not linear and we know the number of records. So for iterating along our bets we will need to store separately the number of people who placed bets and the list of the address of the players in another mapping.

So we’ll store 3 variables plus the address of the owner:

We’ll then make the Bet function. Same as normal accounts, smart contracts can contain Ethereum. Our function Bet needs to have the the payable modifier. We’ll talk more about modifiers in the next tutorial but it simply make it possible to send Ethereum to the contract when the function is called. The amount of sent Ether will be stored in msg.value.

So when the function is called, we’ll first check if some Ethereum was sent: msg.value > 0 . Then we will store the amount sent in the usersBet mapping. If the bet fro this user was equal to 0, we increment our nbUsers and store the address of the player so we can iterate through all the players when ending the lottery.

The last part of our basic lottery system will be to pick a winner. Our function EndLottery()  must be only accessible by the owner of the lottery. To keep it simple we’ll pick a random number between 0 and the total amount of Ethereum played. We’ll then iterate through the players and check who won. When a player is found, we’ll simply destroy the contract passing as an argument the winner’s address. He will receive all the Ethereum  that are in the contract.

A special note to say that we used a really simple way to get or winningNumber, in real life applications – especially when handling money you need to use a better way for getting real random number.

Here is all the contract code put together:


So let’s deploy our contract and play with it. We’ll send Ethereum using the bet function with our two accounts. As the Bet function has the payable  modifier you’ll see we can add Ether when calling the function.


After sending your Ethers, you’ll see that the contract now holds it.


If you call the EndLottery() function from the account owner, the lottery gains will be transferred to the winner and the contract will be close.


In this tutorial we used the payable modifier to make it possible to send Ethereum to our smart contract. In the next tutorial we’ll learn more about modifiers in Solidity.


Solidity Hello World with Ethereum Wallet

come to the classic Helloworld Solidity contract class using Ethereum Wallet. In this class we’ll see how to write a simple contract and deploy it on the block chain. We’ll also see how to interact with our contract by sending and reading data.

The syntax for a contract in Solidity is really similar to a class in oriented object programming languages. A contract have functions we can call and variables we can store and read.

Our Counter contract will store the number of times it has been called and make the value available for everyone to read on the blockchain.


To publish our contract on the blockchain, open Ethereum Wallet and go to My contracts.

Click Deploy a new contract.

In the code text area past our Counter contract code.

On the right select the contract you want to publish: our Counter contract.

Enter your password and press Send transaction. The gas price is the amount of Ethereum that will be required to publish your contract to the block chain.

You can see the counter value is equal to 0. On the blockchain, it does not cost anything to read a value, that’s why you can see the value displayed here.

Now if you execute our increment function guess what will happen? Our counter value will be equal to 1. That may take some time as the execution of the code must be written in the blockchain when the next block is mined.

If you execute the increment function another time you’ll see the counter value changing!

Congratulations, you published and interacted with your first contract. In the next tutorial we will see how we can improve our contract so only the owner (you) can interact with it.

Install Ethereum Wallet

If you don’t have a clue about what is Ethereum or a smart contract, you should first read what is Ethereum.

The fastest way to get started with Ethereum smart contract programing is Ethereum Wallet. It’s a native application available for Windows, MacOSX and Linux. You can download it from the Github project.


Before anything, Ethereum Wallet needs to connect to the block chain and synchronize.



Once the sync is done choose the test network. On the test network any transaction will be done with test Ethereum so it does not cost you anything to develop. Keep in mind that while you are on the test network your contracts won’t be accessible from the normal Ethereum network.


Then you have to choose a password and don’t forget it. You don’t have to worry too much as the password will only affect the test network.


Once this is done you should see the Ethereum Wallet main screen displaying your account address and current balance which should be 0.


On the test network you can easily get Ethereum by selecting in the menu Start mining.


Let the app run a little and you’ll see Ethereum in your account. It can takes around an hour to get your Ethereum. In the future, you will need a small amount of Ethereum to deploy your smart contracts to the blockchain and interact with them. You can now start writing your first smart contract.